Technical Art
Imposter Nodes in Shader Graph
The imposter nodes that I implemented in Unity Shader Graph.
Nature Shaders in Unity URP 3D Samples
The shaders I worked on in the latest URP 3D Samples.
SyncLink
A tool that can "sync" Substance Deisgner file between Substance Designer and Unity.
SnapPlacing (In Progress)
A Maya plug-in that allows the user to snap the small meshes to the desired placing faces.
Scotty3D
A 3D editor implemented mesh editing, realistic path tracing and dynamic animation.
Particle System in Spoke
The particle System in 3D editor, Spoke, for a social VR platform - Hubs by Mozilla.
